From 592c9bcb06db4e2620d971bdf640d06f01c2fe93 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 22 Jul 2021 23:02:17 +0200 Subject: [PATCH] Fixup linuxbsd reference in VS Code config Should have been amended when cherry-picking 599b03919498ed2205b0dbd11f80eecd995e70c2. (cherry picked from commit 37a75713c3c899cd10622f6c22434e894d52e1af) --- development/cpp/configuring_an_ide/visual_studio_code.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/development/cpp/configuring_an_ide/visual_studio_code.rst b/development/cpp/configuring_an_ide/visual_studio_code.rst index a8f6745e1..cbb46a4d1 100644 --- a/development/cpp/configuring_an_ide/visual_studio_code.rst +++ b/development/cpp/configuring_an_ide/visual_studio_code.rst @@ -91,7 +91,7 @@ To run and debug the project you need to create a new configuration in the ``lau "name": "Launch Project", "type": "cppdbg", "request": "launch", - "program": "${workspaceFolder}/bin/godot.linuxbsd.tools.64", + "program": "${workspaceFolder}/bin/godot.x11.tools.64", // Change the arguments below for the project you want to test with. // To run the project instead of editing it, remove the "--editor" argument. "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],