Update CSG note with info on reliability

This commit is contained in:
skyace65
2024-03-10 12:00:30 -04:00
parent 588437826b
commit 57f04ea856

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@@ -15,7 +15,9 @@ Interior environments can be created by using inverted primitives.
.. note:: The CSG nodes in Godot are mainly intended for prototyping. There is
no built-in support for UV mapping or editing 3D polygons (though
extruded 2D polygons can be used with the CSGPolygon3D node).
extruded 2D polygons can be used with the CSGPolygon3D node). In
addition CSG can't reliably create meshes made up of multiple nodes
without holes.
If you're looking for an easy to use level design tool for a project,
you may want to use `Qodot <https://github.com/QodotPlugin/Qodot>`__