classref: Sync with current master branch (b94eb58)

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Godot Organization
2023-12-09 03:19:17 +00:00
parent 7f7bc0ce40
commit 57e6893bb1
16 changed files with 128 additions and 38 deletions

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@@ -145,7 +145,7 @@ Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physi
- void **set_shutter_speed** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_shutter_speed** **(** **)**
Time for shutter to open and close, measured in seconds. A higher value will let in more light leading to a brighter image, while a lower amount will let in less light leading to a darker image.
Time for shutter to open and close, evaluated as ``1 / shutter_speed`` seconds. A higher value will allow less light (leading to a darker image), while a lower value will allow more light (leading to a brighter image).
Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled.