Fix some grammatical errors in command_line_tutorial.rst (#1975)

This commit is contained in:
corrigentia
2018-12-05 21:35:59 +02:00
committed by Rémi Verschelde
parent c96dd3bb13
commit 57d6bf92f9

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@@ -7,14 +7,14 @@ Command line tutorial
Some developers like using the command line extensively. Godot is
designed to be friendly to them, so here are the steps for working
entirely from the command line. Given the engine relies on little to no
entirely from the command line. Given the engine relies on almost no
external libraries, initialization times are pretty fast, making it
suitable for this workflow.
Path
----
It is recommended that your Godot binary is in your PATH environment
It is recommended that your Godot binary be in your PATH environment
variable, so it can be executed easily from any place by typing
``godot``. You can do so on Linux by placing the Godot binary in
``/usr/local/bin`` and making sure it is called ``godot``.
@@ -114,7 +114,7 @@ Debugging
Catching errors in the command line can be a difficult task because they
just fly by. For this, a command line debugger is provided by adding
``-d``. It works for both running the game or a simple scene.
``-d``. It works for running either the game or a simple scene.
::