Fixed typos in FAQ

This commit is contained in:
dxzone12
2018-01-31 00:08:10 +10:30
parent 93ea1848fd
commit 56e8a4182d

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@@ -190,9 +190,9 @@ assets in different resolutions was a good idea, so many continued
towards that path. That originally worked to a point and only for
Apple devices, but then several Android and Apple devices with
different resolutions and aspect ratios were created, with a very
wide range of sizes an DPIs.
wide range of sizes and DPIs.
The most common and proper way to this is to, instead, is to use a
The most common and proper way to achieve this is to, instead, use a
single base resolution for the game and only handle different screen
aspects. This is mostly needed for 2D, as in 3D it's just a matter of
Camera XFov or YFov.