classref: Sync with current master branch (68ad520)

This commit is contained in:
Godot Organization
2024-03-16 03:19:36 +00:00
parent 0664ab75ab
commit 55c8a88dfe
57 changed files with 3017 additions and 1332 deletions

View File

@@ -2060,7 +2060,7 @@ The default exposure used for tonemapping. Higher values result in a brighter im
- |void| **set_tonemapper**\ (\ value\: :ref:`ToneMapper<enum_Environment_ToneMapper>`\ )
- :ref:`ToneMapper<enum_Environment_ToneMapper>` **get_tonemapper**\ (\ )
The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)
The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on an LDR display. (Godot doesn't support rendering on HDR displays yet.)
.. rst-class:: classref-item-separator