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@@ -2060,7 +2060,7 @@ The default exposure used for tonemapping. Higher values result in a brighter im
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- |void| **set_tonemapper**\ (\ value\: :ref:`ToneMapper<enum_Environment_ToneMapper>`\ )
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- :ref:`ToneMapper<enum_Environment_ToneMapper>` **get_tonemapper**\ (\ )
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The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)
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The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on an LDR display. (Godot doesn't support rendering on HDR displays yet.)
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.. rst-class:: classref-item-separator
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