classref: Sync with latest 4.0-alpha

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Rémi Verschelde
2022-02-01 16:35:13 +01:00
parent dd764520c6
commit 551ab512ca
419 changed files with 12867 additions and 9872 deletions

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@@ -34,33 +34,33 @@ Tutorials
Methods
-------
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_category<class_VisualShaderNodeCustom_method__get_category>` **(** **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_code<class_VisualShaderNodeCustom_method__get_code>` **(** :ref:`PackedStringArray<class_PackedStringArray>` input_vars, :ref:`String[]<class_String>` output_vars, :ref:`Mode<enum_Shader_Mode>` mode, :ref:`Type<enum_VisualShader_Type>` type **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_description<class_VisualShaderNodeCustom_method__get_description>` **(** **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_global_code<class_VisualShaderNodeCustom_method__get_global_code>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_port_count<class_VisualShaderNodeCustom_method__get_input_port_count>` **(** **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_input_port_name<class_VisualShaderNodeCustom_method__get_input_port_name>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_port_type<class_VisualShaderNodeCustom_method__get_input_port_type>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_name<class_VisualShaderNodeCustom_method__get_name>` **(** **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_port_count<class_VisualShaderNodeCustom_method__get_output_port_count>` **(** **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_output_port_name<class_VisualShaderNodeCustom_method__get_output_port_name>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_port_type<class_VisualShaderNodeCustom_method__get_output_port_type>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_return_icon_type<class_VisualShaderNodeCustom_method__get_return_icon_type>` **(** **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_is_highend<class_VisualShaderNodeCustom_method__is_highend>` **(** **)** |virtual| |const| |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_category<class_VisualShaderNodeCustom_method__get_category>` **(** **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_code<class_VisualShaderNodeCustom_method__get_code>` **(** :ref:`String[]<class_String>` input_vars, :ref:`String[]<class_String>` output_vars, :ref:`Mode<enum_Shader_Mode>` mode, :ref:`Type<enum_VisualShader_Type>` type **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_description<class_VisualShaderNodeCustom_method__get_description>` **(** **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_global_code<class_VisualShaderNodeCustom_method__get_global_code>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_port_count<class_VisualShaderNodeCustom_method__get_input_port_count>` **(** **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_input_port_name<class_VisualShaderNodeCustom_method__get_input_port_name>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_port_type<class_VisualShaderNodeCustom_method__get_input_port_type>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_name<class_VisualShaderNodeCustom_method__get_name>` **(** **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_port_count<class_VisualShaderNodeCustom_method__get_output_port_count>` **(** **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_output_port_name<class_VisualShaderNodeCustom_method__get_output_port_name>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_port_type<class_VisualShaderNodeCustom_method__get_output_port_type>` **(** :ref:`int<class_int>` port **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_return_icon_type<class_VisualShaderNodeCustom_method__get_return_icon_type>` **(** **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_is_highend<class_VisualShaderNodeCustom_method__is_highend>` **(** **)** |virtual| |const| |
+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
@@ -77,7 +77,7 @@ Defining this method is **optional**. If not overridden, the node will be filed
.. _class_VisualShaderNodeCustom_method__get_code:
- :ref:`String<class_String>` **_get_code** **(** :ref:`PackedStringArray<class_PackedStringArray>` input_vars, :ref:`String[]<class_String>` output_vars, :ref:`Mode<enum_Shader_Mode>` mode, :ref:`Type<enum_VisualShader_Type>` type **)** |virtual| |const|
- :ref:`String<class_String>` **_get_code** **(** :ref:`String[]<class_String>` input_vars, :ref:`String[]<class_String>` output_vars, :ref:`Mode<enum_Shader_Mode>` mode, :ref:`Type<enum_VisualShader_Type>` type **)** |virtual| |const|
Override this method to define the actual shader code of the associated custom node. The shader code should be returned as a string, which can have multiple lines (the ``"""`` multiline string construct can be used for convenience).