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classref: Sync with latest 4.0-alpha
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@@ -21,41 +21,41 @@ TextureProgressBar works like :ref:`ProgressBar<class_ProgressBar>`, but uses up
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Properties
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----------
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` *(parent override)* |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` | ``false`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>` | ``Vector2(0, 0)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` | ``360.0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` | ``0.0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgressBar_property_stretch_margin_left>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgressBar_property_stretch_margin_right>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgressBar_property_stretch_margin_top>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_over<class_TextureProgressBar_property_texture_over>` | |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` | |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`texture_progress_offset<class_TextureProgressBar_property_texture_progress_offset>` | ``Vector2(0, 0)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_under<class_TextureProgressBar_property_texture_under>` | |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgressBar_property_tint_over>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgressBar_property_tint_progress>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgressBar_property_tint_under>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+---------------------------+
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` | ``false`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>` | ``Vector2(0, 0)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` | ``360.0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` | ``0.0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgressBar_property_stretch_margin_left>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgressBar_property_stretch_margin_right>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgressBar_property_stretch_margin_top>` | ``0`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_over<class_TextureProgressBar_property_texture_over>` | |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` | |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`texture_progress_offset<class_TextureProgressBar_property_texture_progress_offset>` | ``Vector2(0, 0)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_under<class_TextureProgressBar_property_texture_under>` | |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgressBar_property_tint_over>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgressBar_property_tint_progress>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgressBar_property_tint_under>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------+
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Methods
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-------
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