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classref: Sync with latest 4.0-alpha
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@@ -24,7 +24,7 @@ You may assign navigation layers to regions with :ref:`region_set_layers<class_N
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To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.
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**Note:** The collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
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\ **Note:** The collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
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This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
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@@ -352,7 +352,7 @@ Process the collision avoidance agents.
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The result of this process is needed by the physics server, so this must be called in the main thread.
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**Note:** This function is not thread safe.
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\ **Note:** This function is not thread safe.
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----
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