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classes/class_gpuparticlesattractorsphere3d.rst
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:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GPUParticlesAttractorSphere3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GPUParticlesAttractorSphere3D:
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GPUParticlesAttractorSphere3D
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=============================
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**Inherits:** :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Properties
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----------
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+---------------------------+--------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesAttractorSphere3D_property_radius>` | ``1.0`` |
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+---------------------------+--------------------------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_GPUParticlesAttractorSphere3D_property_radius:
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- :ref:`float<class_float>` **radius**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_radius(value) |
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+-----------+-------------------+
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| *Getter* | get_radius() |
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+-----------+-------------------+
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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