classref: Sync with latest 4.0-alpha

This commit is contained in:
Rémi Verschelde
2022-02-01 16:35:13 +01:00
parent dd764520c6
commit 551ab512ca
419 changed files with 12867 additions and 9872 deletions

View File

@@ -18,9 +18,9 @@ Description
Scripts extending this class and implementing its :ref:`_run<class_EditorScript_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
**Note:** Extending scripts need to have ``tool`` mode enabled.
\ **Note:** Extending scripts need to have ``tool`` mode enabled.
**Example script:**
\ **Example script:**\
.. tabs::
@@ -49,7 +49,7 @@ Scripts extending this class and implementing its :ref:`_run<class_EditorScript_
**Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
\ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
Methods
-------
@@ -81,7 +81,7 @@ This method is executed by the Editor when **File > Run** is used.
Adds ``node`` as a child of the root node in the editor context.
**Warning:** The implementation of this method is currently disabled.
\ **Warning:** The implementation of this method is currently disabled.
----