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classref: Sync with latest 4.0-alpha
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@@ -18,9 +18,9 @@ Description
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Scripts extending this class and implementing its :ref:`_run<class_EditorScript_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
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**Note:** Extending scripts need to have ``tool`` mode enabled.
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\ **Note:** Extending scripts need to have ``tool`` mode enabled.
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**Example script:**
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\ **Example script:**\
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.. tabs::
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@@ -49,7 +49,7 @@ Scripts extending this class and implementing its :ref:`_run<class_EditorScript_
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**Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
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\ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
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Methods
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-------
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@@ -81,7 +81,7 @@ This method is executed by the Editor when **File > Run** is used.
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Adds ``node`` as a child of the root node in the editor context.
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**Warning:** The implementation of this method is currently disabled.
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\ **Warning:** The implementation of this method is currently disabled.
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----
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