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classref: Sync with latest 4.0-alpha
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@@ -18,7 +18,7 @@ Description
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Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
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**Note:** You can associate a set of normal or specular maps by creating additional :ref:`SpriteFrames<class_SpriteFrames>` resources with a ``_normal`` or ``_specular`` suffix. For example, having 3 :ref:`SpriteFrames<class_SpriteFrames>` resources ``run``, ``run_normal``, and ``run_specular`` will make it so the ``run`` animation uses normal and specular maps.
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\ **Note:** You can associate a set of normal or specular maps by creating additional :ref:`SpriteFrames<class_SpriteFrames>` resources with a ``_normal`` or ``_specular`` suffix. For example, having 3 :ref:`SpriteFrames<class_SpriteFrames>` resources ``run``, ``run_normal``, and ``run_specular`` will make it so the ``run`` animation uses normal and specular maps.
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Tutorials
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---------
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@@ -53,13 +53,11 @@ Properties
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Methods
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-------
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite2D_method_is_playing>` **(** **)** |const| |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AnimatedSprite2D_method_play>` **(** :ref:`StringName<class_StringName>` anim=&"", :ref:`bool<class_bool>` backwards=false **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AnimatedSprite2D_method_stop>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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+------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AnimatedSprite2D_method_play>` **(** :ref:`StringName<class_StringName>` anim=&"", :ref:`bool<class_bool>` backwards=false **)** |
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+------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AnimatedSprite2D_method_stop>` **(** **)** |
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+------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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@@ -195,9 +193,13 @@ The texture's drawing offset.
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- :ref:`bool<class_bool>` **playing**
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+-----------+-----------+
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| *Default* | ``false`` |
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+-----------+-----------+
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+-----------+--------------------+
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| *Default* | ``false`` |
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+-----------+--------------------+
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| *Setter* | set_playing(value) |
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+-----------+--------------------+
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| *Getter* | is_playing() |
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+-----------+--------------------+
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If ``true``, the :ref:`animation<class_AnimatedSprite2D_property_animation>` is currently playing.
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@@ -220,14 +222,6 @@ The animation speed is multiplied by this value.
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Method Descriptions
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-------------------
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.. _class_AnimatedSprite2D_method_is_playing:
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- :ref:`bool<class_bool>` **is_playing** **(** **)** |const|
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Returns ``true`` if an animation is currently being played.
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----
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.. _class_AnimatedSprite2D_method_play:
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- void **play** **(** :ref:`StringName<class_StringName>` anim=&"", :ref:`bool<class_bool>` backwards=false **)**
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