Tutorial/EncryptingSaveGames: OS.get_unique_ID -> OS.get_unique_id

This commit is contained in:
Poommetee Ketson
2018-04-30 21:35:39 +07:00
committed by GitHub
parent dc0d4cb57a
commit 53e51a5eab

View File

@@ -59,7 +59,7 @@ some unique user identifier is needed, for example:
.. code-tab:: gdscript GDScript
var f = File.new()
var err = f.open_encrypted_with_pass("user://savedata.bin", File.WRITE, OS.get_unique_ID())
var err = f.open_encrypted_with_pass("user://savedata.bin", File.WRITE, OS.get_unique_id())
f.store_var(game_state)
f.close()
@@ -70,6 +70,6 @@ some unique user identifier is needed, for example:
f.StoreVar(gameState);
f.Close();
Note that ``OS.get_unique_ID()`` only works on iOS and Android.
Note that ``OS.get_unique_id()`` only works on iOS and Android.
This is all! Thanks for your cooperation, citizen.