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Tutorial/EncryptingSaveGames: OS.get_unique_ID -> OS.get_unique_id
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@@ -59,7 +59,7 @@ some unique user identifier is needed, for example:
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.. code-tab:: gdscript GDScript
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var f = File.new()
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var err = f.open_encrypted_with_pass("user://savedata.bin", File.WRITE, OS.get_unique_ID())
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var err = f.open_encrypted_with_pass("user://savedata.bin", File.WRITE, OS.get_unique_id())
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f.store_var(game_state)
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f.close()
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@@ -70,6 +70,6 @@ some unique user identifier is needed, for example:
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f.StoreVar(gameState);
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f.Close();
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Note that ``OS.get_unique_ID()`` only works on iOS and Android.
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Note that ``OS.get_unique_id()`` only works on iOS and Android.
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This is all! Thanks for your cooperation, citizen.
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