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Update 2d_transforms.rst
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@@ -28,7 +28,7 @@ Global canvas transform
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Viewports also have a Global Canvas transform (also a
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:ref:`Transform2D <class_Transform2D>`). This is the master transform and
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affects all individual *Canvas Layer* transforms. Generally this
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affects all individual *Canvas Layer* transforms. Generally, this
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transform is not of much use, but is used in the CanvasItem Editor
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in Godot's editor.
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@@ -37,7 +37,7 @@ Stretch transform
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Finally, viewports have a *Stretch Transform*, which is used when
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resizing or stretching the screen. This transform is used internally (as
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described in :ref:`doc_multiple_resolutions`) but can also be manually set
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described in :ref:`doc_multiple_resolutions`), but can also be manually set
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on each viewport.
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Input events received in the :ref:`MainLoop._input_event() <class_MainLoop__input_event>`
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