Update 2d_transforms.rst

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corrigentia
2018-12-11 13:53:31 +02:00
committed by GitHub
parent 2949ac851e
commit 5391d7ae92

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@@ -28,7 +28,7 @@ Global canvas transform
Viewports also have a Global Canvas transform (also a
:ref:`Transform2D <class_Transform2D>`). This is the master transform and
affects all individual *Canvas Layer* transforms. Generally this
affects all individual *Canvas Layer* transforms. Generally, this
transform is not of much use, but is used in the CanvasItem Editor
in Godot's editor.
@@ -37,7 +37,7 @@ Stretch transform
Finally, viewports have a *Stretch Transform*, which is used when
resizing or stretching the screen. This transform is used internally (as
described in :ref:`doc_multiple_resolutions`) but can also be manually set
described in :ref:`doc_multiple_resolutions`), but can also be manually set
on each viewport.
Input events received in the :ref:`MainLoop._input_event() <class_MainLoop__input_event>`