classref: Sync with current master branch (2ba22d1)

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Godot Organization
2024-05-11 03:20:08 +00:00
parent 183d0e3147
commit 52e63d3864
34 changed files with 626 additions and 111 deletions

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@@ -56,6 +56,10 @@ Properties
+----------------------------------------------------+--------------------------------------------------------------------------+------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`oversample<class_MobileVRInterface_property_oversample>` | ``1.5`` |
+----------------------------------------------------+--------------------------------------------------------------------------+------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`vrs_min_radius<class_MobileVRInterface_property_vrs_min_radius>` | ``20.0`` |
+----------------------------------------------------+--------------------------------------------------------------------------+------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`vrs_strength<class_MobileVRInterface_property_vrs_strength>` | ``1.0`` |
+----------------------------------------------------+--------------------------------------------------------------------------+------------------------------------------------------------------------------------+
| :ref:`PlayAreaMode<enum_XRInterface_PlayAreaMode>` | xr_play_area_mode | ``1`` (overrides :ref:`XRInterface<class_XRInterface_property_xr_play_area_mode>`) |
+----------------------------------------------------+--------------------------------------------------------------------------+------------------------------------------------------------------------------------+
@@ -200,6 +204,44 @@ Set the offset rect relative to the area being rendered. A length of 1 represent
The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.
.. rst-class:: classref-item-separator
----
.. _class_MobileVRInterface_property_vrs_min_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **vrs_min_radius** = ``20.0``
.. rst-class:: classref-property-setget
- |void| **set_vrs_min_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_vrs_min_radius**\ (\ )
The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
\ **Note:** Mobile and Forward+ renderers only. Requires :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to be set to :ref:`Viewport.VRS_XR<class_Viewport_constant_VRS_XR>`.
.. rst-class:: classref-item-separator
----
.. _class_MobileVRInterface_property_vrs_strength:
.. rst-class:: classref-property
:ref:`float<class_float>` **vrs_strength** = ``1.0``
.. rst-class:: classref-property-setget
- |void| **set_vrs_strength**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_vrs_strength**\ (\ )
The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is. This improves performance at the cost of quality.
\ **Note:** Mobile and Forward+ renderers only. Requires :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to be set to :ref:`Viewport.VRS_XR<class_Viewport_constant_VRS_XR>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`