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Fix some Sphinx warnings
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@@ -167,9 +167,9 @@ For a complete list of built-in GLSL functions see the :ref:`Shading Language do
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+------------------------------------------------------------------------+--------------------------------------------------+
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| mat_type **inverse** ( mat_type ) | |
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+------------------------------------------------------------------------+--------------------------------------------------+
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| ivec2 **textureSize** ( sampler2D_type s, int lod ) | See workaround below |
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| ivec2 **textureSize** ( sampler2D_type s, int lod ) | See workaround below |
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+------------------------------------------------------------------------+--------------------------------------------------+
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| ivec2 **textureSize** ( samplerCube s, int lod ) | See workaround below |
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| ivec2 **textureSize** ( samplerCube s, int lod ) | See workaround below |
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+------------------------------------------------------------------------+--------------------------------------------------+
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| vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] ) | **bias** not available in vertex shader |
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+------------------------------------------------------------------------+--------------------------------------------------+
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