Fix some Sphinx warnings

This commit is contained in:
Rémi Verschelde
2019-10-29 12:54:08 +01:00
parent a72184300f
commit 5123465942
3 changed files with 16 additions and 16 deletions

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@@ -167,9 +167,9 @@ For a complete list of built-in GLSL functions see the :ref:`Shading Language do
+------------------------------------------------------------------------+--------------------------------------------------+
| mat_type **inverse** ( mat_type ) | |
+------------------------------------------------------------------------+--------------------------------------------------+
| ivec2 **textureSize** ( sampler2D_type s, int lod ) | See workaround below |
| ivec2 **textureSize** ( sampler2D_type s, int lod ) | See workaround below |
+------------------------------------------------------------------------+--------------------------------------------------+
| ivec2 **textureSize** ( samplerCube s, int lod ) | See workaround below |
| ivec2 **textureSize** ( samplerCube s, int lod ) | See workaround below |
+------------------------------------------------------------------------+--------------------------------------------------+
| vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] ) | **bias** not available in vertex shader |
+------------------------------------------------------------------------+--------------------------------------------------+