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Sync classref with current source
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@@ -124,7 +124,7 @@ The Light2D's :ref:`Color<class_Color>`.
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| *Getter* | is_editor_only() |
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+----------+------------------------+
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If ``true`` Light2D will only appear when editing the scene. Default value: ``false``.
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If ``true``, Light2D will only appear when editing the scene. Default value: ``false``.
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.. _class_Light2D_enabled:
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@@ -136,7 +136,7 @@ If ``true`` Light2D will only appear when editing the scene. Default value: ``fa
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| *Getter* | is_enabled() |
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+----------+--------------------+
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If ``true`` Light2D will emit light. Default value: ``true``.
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If ``true``, Light2D will emit light. Default value: ``true``.
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.. _class_Light2D_energy:
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@@ -280,7 +280,7 @@ Shadow buffer size. Default value: ``2048``.
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| *Getter* | is_shadow_enabled() |
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+----------+---------------------------+
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If ``true`` the Light2D will cast shadows. Default value: ``false``.
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If ``true``, the Light2D will cast shadows. Default value: ``false``.
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.. _class_Light2D_shadow_filter:
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