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Apply suggestions from code review
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
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@@ -3,12 +3,13 @@
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C# collections
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==============
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The .NET base class library contains multiple collection types that can be
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used to store and manipulate data. Godot also provide some collection types
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that are tightly integrated with the rest of the engine.
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Choose a collection
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-------------------
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The .NET base class library contains multiple collection types that can be
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used to store and manipulate data. Godot also provide some collection types.
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The main difference between the `.NET collections <https://learn.microsoft.com/en-us/dotnet/standard/collections/>`_
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and the Godot collections is that the .NET collections are implemented in C# while
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the Godot collections are implemented in C++ and the Godot C# API is a wrapper over it,
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@@ -47,7 +48,7 @@ To choose which collection type to use for each situation, consider the followin
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* If yes, since Godot only supports :ref:`Variant-compatible <doc_c_sharp_variant>`
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types, use a Godot collection.
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* If not, consider `choosing an appropiate .NET collection <https://learn.microsoft.com/en-us/dotnet/standard/collections/selecting-a-collection-class>`_.
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* If not, consider `choosing an appropriate .NET collection <https://learn.microsoft.com/en-us/dotnet/standard/collections/selecting-a-collection-class>`_.
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* Do you need a Godot collection that represents a list or sequential set of data?
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