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Fix various spacing and capitalization issues
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@@ -72,7 +72,7 @@ Finally, all that's left is the fragment shader:
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.. code-block:: glsl
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void fragment() {
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vec4 albedo_tex = texture(texture_albedo,UV);
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vec4 albedo_tex = texture(texture_albedo, UV);
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ALBEDO = albedo_tex.rgb;
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ALPHA = albedo_tex.a;
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METALLIC = 0.0;
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