From 4f4b6810c68570cea43492da26455921e0852e72 Mon Sep 17 00:00:00 2001 From: Booblesnoot42 <108703193+Booblesnoot42@users.noreply.github.com> Date: Mon, 14 Apr 2025 20:03:23 -0400 Subject: [PATCH] Change network termination instructions (#9087) Changes network termination instructions to avoid issues involving unexpected network errors (https://github.com/godotengine/godot/issues/77723) --- tutorials/networking/high_level_multiplayer.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index f36794a45..ccc90c512 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -153,7 +153,7 @@ To terminate networking: .. tabs:: .. code-tab:: gdscript GDScript - multiplayer.multiplayer_peer = null + multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new() .. code-tab:: csharp @@ -416,7 +416,7 @@ have loaded the game scene. func remove_multiplayer_peer(): - multiplayer.multiplayer_peer = null + multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new() players.clear() @@ -462,11 +462,11 @@ have loaded the game scene. func _on_connected_fail(): - multiplayer.multiplayer_peer = null + remove_multiplayer_peer() func _on_server_disconnected(): - multiplayer.multiplayer_peer = null + remove_multiplayer_peer() players.clear() server_disconnected.emit()