Removing trailing whitespace

With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
This commit is contained in:
Rémi Verschelde
2018-11-20 11:08:14 +01:00
parent a0e32ac017
commit 4ef06a4135
69 changed files with 739 additions and 740 deletions

View File

@@ -158,7 +158,7 @@ the velocity to the current position.
.. image:: img/vector_movement1.png
.. tip:: Velocity measures the **change** in position per unit of time. The
.. tip:: Velocity measures the **change** in position per unit of time. The
new position is found by adding velocity to the previous position.
- Pointing toward a target
@@ -189,14 +189,14 @@ by its magnitude:
.. code-tab:: gdscript GDScript
var a = Vector2(2, 4)
var m = sqrt(a.x*a.x + a.y*a.y) # get magnitude "m" using the Pythagorean theorem
var m = sqrt(a.x*a.x + a.y*a.y) # get magnitude "m" using the Pythagorean theorem
a.x /= m
a.y /= m
.. code-tab:: csharp
var a = new Vector2(2, 4);
var m = Mathf.Sqrt(a.x*a.x + a.y*a.y); // get magnitude "m" using the Pythagorean theorem
var m = Mathf.Sqrt(a.x*a.x + a.y*a.y); // get magnitude "m" using the Pythagorean theorem
a.x /= m;
a.y /= m;
@@ -249,7 +249,7 @@ to handle this. Here is a GDScript example of the diagram above using a
move_and_collide(reflect)
.. code-tab:: csharp
// KinematicCollision2D contains information about the collision
KinematicCollision2D collision = MoveAndCollide(_velocity * delta);
if (collision != null)
@@ -270,13 +270,13 @@ direction, a scalar value has only magnitude.
The formula for dot product takes two common forms:
.. math::
A \cdot B = \left \| A \right \|\left \| B \right \|\cos \Theta
and
.. math::
A \cdot B = A_{x}B_{x} + A_{y}B_{y}
However, in most cases it is easiest to use the built-in method. Note that