Removing trailing whitespace

With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
This commit is contained in:
Rémi Verschelde
2018-11-20 11:08:14 +01:00
parent a0e32ac017
commit 4ef06a4135
69 changed files with 739 additions and 740 deletions

View File

@@ -116,7 +116,7 @@ A default basis (unmodified) is akin to:
GD.Print(identityBasis.y); // prints: (0, 1, 0)
GD.Print(identityBasis.z); // prints: (0, 0, 1)
// The Identity basis is equivalent to:
// The Identity basis is equivalent to:
var basis = new Basis(Vector3.Right, Vector3.Up, Vector3.Back);
GD.Print(basis); // prints: ((1, 0, 0), (0, 1, 0), (0, 0, 1))
@@ -189,7 +189,7 @@ To rotate relative to object space (the node's own transform) use the following:
rotate_object_local(Vector3(1, 0, 0), PI)
.. code-tab:: csharp
// Rotate locally
RotateObjectLocal(Vector3.Right, Mathf.Pi);
@@ -341,7 +341,7 @@ Example of looking around, FPS style:
// modify accumulated mouse rotation
_rotationX += mouseMotion.Relative.x * LookAroundSpeed;
_rotationY += mouseMotion.Relative.y * LookAroundSpeed;
// reset rotation
Transform transform = Transform;
transform.basis = Basis.Identity;