From 4e1d722d351c2c385f5091c9616fc9d0cf0d9b26 Mon Sep 17 00:00:00 2001 From: hhhhour <102809134+hhhhour@users.noreply.github.com> Date: Tue, 6 Sep 2022 00:50:54 +0100 Subject: [PATCH] Use exact name of AnimationPlayer node in Character animation (#6141) --- getting_started/first_3d_game/09.adding_animations.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index e18eb2aaf..6a4728f30 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -17,7 +17,7 @@ Using the animation editor The engine comes with tools to author animations in the editor. You can then use the code to play and control them at runtime. -Open the player scene, select the player node, and add an animation player node. +Open the player scene, select the player node, and add an *AnimationPlayer* node. The *Animation* dock appears in the bottom panel.