diff --git a/tutorials/math/vector_math.rst b/tutorials/math/vector_math.rst index c387f5653..6af91ce14 100644 --- a/tutorials/math/vector_math.rst +++ b/tutorials/math/vector_math.rst @@ -69,7 +69,7 @@ pixels down, use the following code: .. code-tab:: csharp - var node2D = (Node2D) GetNode("Node2D"); + var node2D = GetNode("Node2D"); node2D.Position = new Vector2(400, 300); Godot supports both :ref:`Vector2 ` and :ref:`Vector3