From 4ce0f8963fe8a09ceec1e84abde79253a197239e Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Sat, 20 Apr 2024 03:45:35 +0200 Subject: [PATCH] Merge pull request #9255 from skyace65/ShaderLink Fix dead link in shader style guide (cherry picked from commit e5858114d85e51c7c140bbbba55f6fe14c890f83) --- tutorials/shaders/shaders_style_guide.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/shaders/shaders_style_guide.rst b/tutorials/shaders/shaders_style_guide.rst index 9416d7919..328f10df1 100644 --- a/tutorials/shaders/shaders_style_guide.rst +++ b/tutorials/shaders/shaders_style_guide.rst @@ -9,9 +9,9 @@ discussions, and tutorials. Hopefully, this will also support the development of auto-formatting tools. Since the Godot shader language is close to C-style languages and GLSL, this -guide is inspired by Godot's own GLSL formatting. You can view an example of a -GLSL file in Godot's source code -`here `__. +guide is inspired by Godot's own GLSL formatting. You can view examples of +GLSL files in Godot's source code +`here `__. Style guides aren't meant as hard rulebooks. At times, you may not be able to apply some of the guidelines below. When that happens, use your best judgment,