diff --git a/development/compiling/compiling_for_android.rst b/development/compiling/compiling_for_android.rst index 3ece03084..2245ffaac 100644 --- a/development/compiling/compiling_for_android.rst +++ b/development/compiling/compiling_for_android.rst @@ -184,9 +184,9 @@ The newly-compiled templates (``android_debug.apk`` and ``android_release.apk``) must be copied to Godot's templates folder with their respective names. The templates folder can be located in: -- Windows: ``%APPDATA%\Godot\templates\\`` -- Linux: ``$HOME/.local/share/godot/templates//`` -- macOS: ``$HOME/Library/Application Support/Godot/templates//`` +- Windows: ``%APPDATA%\Godot\export_templates\\`` +- Linux: ``$HOME/.local/share/godot/export_templates//`` +- macOS: ``$HOME/Library/Application Support/Godot/export_templates//`` ```` is of the form ``major.minor[.patch].status`` using values from ``version.py`` in your Godot source repository (e.g. ``3.0.5.stable`` or ``3.1.dev``). diff --git a/development/compiling/compiling_for_linuxbsd.rst b/development/compiling/compiling_for_linuxbsd.rst index a18a37042..9ac573c80 100644 --- a/development/compiling/compiling_for_linuxbsd.rst +++ b/development/compiling/compiling_for_linuxbsd.rst @@ -215,7 +215,7 @@ must be copied to: :: - $HOME/.local/share/godot/templates/[gd-version]/ + $HOME/.local/share/godot/export_templates// and named like this (even for \*BSD which is seen as "Linux/X11" by Godot):