Proofread SCons examples

This commit is contained in:
Rémi Verschelde
2019-07-03 09:46:30 +02:00
parent 6bef6354f5
commit 4beac25f03
3 changed files with 67 additions and 48 deletions

View File

@@ -22,10 +22,11 @@ Next, you will create a header file with a simple TTS class:
.. code:: cpp
/* tts.h */
#ifndef GODOT_TTS_H
#define GODOT_TTS_H
#include <reference.h>
#include "core/reference.h"
class TTS : public Reference {
GDCLASS(TTS, Reference);
@@ -34,7 +35,7 @@ Next, you will create a header file with a simple TTS class:
static void _bind_methods();
public:
bool say_text(String txt);
bool say_text(String p_txt);
TTS();
};
@@ -48,12 +49,13 @@ And then you'll add the cpp file.
/* tts.cpp */
#include "tts.h"
#include "festival/src/include/festival.h"
bool TTS::say_text(String txt) {
#include <festival.h>
bool TTS::say_text(String p_txt) {
//convert Godot String to Godot CharString to C string
return festival_say_text(txt.ascii().get_data());
return festival_say_text(p_txt.ascii().get_data());
}
void TTS::_bind_methods() {
@@ -89,8 +91,7 @@ With the following contents:
#include "register_types.h"
#include "class_db.h"
#include "core/class_db.h"
#include "tts.h"
void register_tts_types() {
@@ -98,7 +99,7 @@ With the following contents:
}
void unregister_tts_types() {
//nothing to do here
// Nothing to do here in this example.
}
Next, you need to create a ``SCsub`` file so the build system compiles
@@ -107,10 +108,11 @@ this module:
.. code:: python
# SCsub
Import('env')
env_tts = env
env_tts.add_source_files(env.modules_sources,"*.cpp") # Add all cpp files to the build
env_tts = env.Clone()
env_tts.add_source_files(env.modules_sources, "*.cpp") # Add all cpp files to the build
You'll need to install the external library on your machine to get the .a library files. See the library's official
documentation for specific instructions on how to do this for your operation system. We've included the
@@ -157,7 +159,7 @@ environment's paths:
.. code:: python
env_tts.Append(CPPPATH="speech_tools/include", "festival/src/include") # this is a path relative to /modules/tts/
env_tts.Append(CPPPATH=["speech_tools/include", "festival/src/include"]) # this is a path relative to /modules/tts/
# http://www.cstr.ed.ac.uk/projects/festival/manual/festival_28.html#SEC132 <-- Festival library documentation
env_tts.Append(LIBPATH=['libpath']) # this is a path relative to /modules/tts/ where your .a library files reside
# You should check with the documentation of the external library to see which library files should be included/linked
@@ -170,11 +172,13 @@ Example `SCsub` with custom flags:
.. code:: python
# SCsub
Import('env')
env_tts = env
env_tts.add_source_files(env.modules_sources,"*.cpp")
env_tts.Append(CXXFLAGS=['-O2', '-std=c++11'])
env_tts = env.Clone()
env_tts.add_source_files(env.modules_sources, "*.cpp")
env_tts.Append(CCFLAGS=['-O2']) # Flags for C and C++ code
env_tts.Append(CXXFLAGS=['-std=c++11']) # Flags for C++ code only
The final module should look like this:
@@ -201,7 +205,7 @@ You can now use your newly created module from any script:
::
var t = TTS.new()
var script = "Hello world. This is a test!"
var script = "Hello world. This is a test!"
var is_spoken = t.say_text(script)
print('is_spoken: ', is_spoken)