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@@ -11,7 +11,12 @@ AnimationNodeBlendTree
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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:ref:`AnimationTree<class_AnimationTree>` node resource that contains many blend type nodes.
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Description
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-----------
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This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.
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Tutorials
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---------
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@@ -63,17 +68,17 @@ Constants
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
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- **CONNECTION_OK** = **0**
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- **CONNECTION_OK** = **0** --- The connection was successful.
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- **CONNECTION_ERROR_NO_INPUT** = **1**
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- **CONNECTION_ERROR_NO_INPUT** = **1** --- The input node is ``null``.
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- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2**
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- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2** --- The specified input port is out of range.
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- **CONNECTION_ERROR_NO_OUTPUT** = **3**
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- **CONNECTION_ERROR_NO_OUTPUT** = **3** --- The output node is ``null``.
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- **CONNECTION_ERROR_SAME_NODE** = **4**
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- **CONNECTION_ERROR_SAME_NODE** = **4** --- Input and output nodes are the same.
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- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5**
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- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5** --- The specified connection already exists.
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Property Descriptions
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---------------------
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@@ -90,6 +95,8 @@ Property Descriptions
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| *Getter* | get_graph_offset() |
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+-----------+-------------------------+
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The global offset of all sub-nodes.
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Method Descriptions
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-------------------
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@@ -97,51 +104,69 @@ Method Descriptions
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- void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
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Adds an :ref:`AnimationNode<class_AnimationNode>` at the given ``position``. The ``name`` is used to identify the created sub-node later.
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----
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.. _class_AnimationNodeBlendTree_method_connect_node:
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- void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
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Connects the output of an :ref:`AnimationNode<class_AnimationNode>` as input for another :ref:`AnimationNode<class_AnimationNode>`, at the input port specified by ``input_index``.
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----
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.. _class_AnimationNodeBlendTree_method_disconnect_node:
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- void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
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Disconnects the node connected to the specified input.
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----
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.. _class_AnimationNodeBlendTree_method_get_node:
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- :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** const
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Returns the sub-node with the specified ``name``.
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----
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.. _class_AnimationNodeBlendTree_method_get_node_position:
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- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** const
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Returns the position of the sub-node with the specified ``name``.
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----
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.. _class_AnimationNodeBlendTree_method_has_node:
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- :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** const
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Returns ``true`` if a sub-node with specified ``name`` exists.
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----
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.. _class_AnimationNodeBlendTree_method_remove_node:
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- void **remove_node** **(** :ref:`String<class_String>` name **)**
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Removes a sub-node.
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----
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.. _class_AnimationNodeBlendTree_method_rename_node:
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- void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
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Changes the name of a sub-node.
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----
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.. _class_AnimationNodeBlendTree_method_set_node_position:
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- void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
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Modifies the position of a sub-node.
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