Sync classref with 3.2 branch

This commit is contained in:
Rémi Verschelde
2020-03-13 18:00:15 +01:00
parent 241887247a
commit 4b9fab3803
68 changed files with 534 additions and 165 deletions

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@@ -11,7 +11,12 @@ AnimationNodeBlendTree
**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
:ref:`AnimationTree<class_AnimationTree>` node resource that contains many blend type nodes.
Description
-----------
This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.
Tutorials
---------
@@ -63,17 +68,17 @@ Constants
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
- **CONNECTION_OK** = **0**
- **CONNECTION_OK** = **0** --- The connection was successful.
- **CONNECTION_ERROR_NO_INPUT** = **1**
- **CONNECTION_ERROR_NO_INPUT** = **1** --- The input node is ``null``.
- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2**
- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2** --- The specified input port is out of range.
- **CONNECTION_ERROR_NO_OUTPUT** = **3**
- **CONNECTION_ERROR_NO_OUTPUT** = **3** --- The output node is ``null``.
- **CONNECTION_ERROR_SAME_NODE** = **4**
- **CONNECTION_ERROR_SAME_NODE** = **4** --- Input and output nodes are the same.
- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5**
- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5** --- The specified connection already exists.
Property Descriptions
---------------------
@@ -90,6 +95,8 @@ Property Descriptions
| *Getter* | get_graph_offset() |
+-----------+-------------------------+
The global offset of all sub-nodes.
Method Descriptions
-------------------
@@ -97,51 +104,69 @@ Method Descriptions
- void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
Adds an :ref:`AnimationNode<class_AnimationNode>` at the given ``position``. The ``name`` is used to identify the created sub-node later.
----
.. _class_AnimationNodeBlendTree_method_connect_node:
- void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
Connects the output of an :ref:`AnimationNode<class_AnimationNode>` as input for another :ref:`AnimationNode<class_AnimationNode>`, at the input port specified by ``input_index``.
----
.. _class_AnimationNodeBlendTree_method_disconnect_node:
- void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
Disconnects the node connected to the specified input.
----
.. _class_AnimationNodeBlendTree_method_get_node:
- :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** const
Returns the sub-node with the specified ``name``.
----
.. _class_AnimationNodeBlendTree_method_get_node_position:
- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** const
Returns the position of the sub-node with the specified ``name``.
----
.. _class_AnimationNodeBlendTree_method_has_node:
- :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** const
Returns ``true`` if a sub-node with specified ``name`` exists.
----
.. _class_AnimationNodeBlendTree_method_remove_node:
- void **remove_node** **(** :ref:`String<class_String>` name **)**
Removes a sub-node.
----
.. _class_AnimationNodeBlendTree_method_rename_node:
- void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
Changes the name of a sub-node.
----
.. _class_AnimationNodeBlendTree_method_set_node_position:
- void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
Modifies the position of a sub-node.