diff --git a/tutorials/platform/android/android_in_app_purchases.rst b/tutorials/platform/android/android_in_app_purchases.rst index 72a132159..4ac141e42 100644 --- a/tutorials/platform/android/android_in_app_purchases.rst +++ b/tutorials/platform/android/android_in_app_purchases.rst @@ -19,8 +19,14 @@ Getting started *************** Make sure you have enabled and successfully set up :ref:`Android Custom Builds `. -Grab the ``GodotGooglePlayBilling`` plugin binary and config from the `releases page `__ -and put both into `res://android/plugins`. +Follow the compiling instructions on the ``GodotGooglePlayBilling`` `github page `__. + +.. note:: + + If you use a custom build you possibly have to put your own `godot-lib.***.release.aar` file in the `./godot-google-play-billing/libs/` folder. + +Then put the files `./godot-google-play-billing/build/outputs/aar/GodotGooglePlayBilling.***.release.aar` and `./GodotGooglePlayBilling.gdap` into your project in the `res://android/plugins` folder. + The plugin should now show up in the Android export settings, where you can enable it.