Merge pull request #1482 from romeojulietthotel/fix_linkcheck_404s

Fix 404s, some redirects and some broken links.
This commit is contained in:
Rémi Verschelde
2018-05-31 09:22:29 +02:00
committed by mhilbrunner
parent 75e7553862
commit 4af1f0e283
22 changed files with 44 additions and 36 deletions

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@@ -10,11 +10,11 @@ Requirements
To compile export templates for the Web, the following is required:
- `Emscripten 1.37.9+ <http://emscripten.org/>`__: If the version available
- `Emscripten 1.37.9+ <http://kripken.github.io/emscripten-site>`__: If the version available
per package manager is not recent enough, the best alternative is to install
using the `Emscripten SDK <http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html>`__
- `Python 2.7+ or Python 3.5+ <https://www.python.org/>`__
- `SCons <http://www.scons.org>`__ build system
- `SCons <https://www.scons.org>`__ build system
Building export templates
-------------------------

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@@ -11,14 +11,14 @@ Requirements
For compiling under Windows, the following is required:
- Visual C++, `Visual
Studio Community <https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx>`__
Studio Community <https://www.visualstudio.com/vs/community/>`__
(recommended), version 2013 (12.0) or later.
**Make sure you read Installing Visual Studio caveats below or you
will have to run/download the installer again.**
- `Python 2.7+ or Python 3.5+ <https://www.python.org/downloads/>`__.
- `Pywin32 Python Extension <https://github.com/mhammond/pywin32>`__
for parallel builds (which increase the build speed by a great factor).
- `SCons <http://www.scons.org>`__ build system.
- `SCons <https://www.scons.org>`__ build system.
Setting up SCons
----------------
@@ -342,7 +342,7 @@ architectures (Win32/x64). They are equivalent.
Cross-compiling for Windows from other operating systems
--------------------------------------------------------
If you are a Linux or macOS user, you need to install `MinGW-w64 <https://mingw-w64.org>`_,
If you are a Linux or macOS user, you need to install `MinGW-w64 <https://mingw-w64.org/doku.php>`_,
which typically comes in 32-bit and 64-bit variants. The package names
may differ based on your distro, here are some known ones:

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@@ -31,7 +31,7 @@ Requirements
- `Clang >= 3.5 <http://clang.llvm.org>`__ for your development
machine installed and in the ``PATH``. It has to be version >= 3.5
to target ``arm64`` architecture.
- `Fuse <http://fuse.sourceforge.net>`__ for mounting and umounting
- `Fuse <https://github.com/libfuse/libfuse>`__ for mounting and umounting
the dmg image.
- `darling-dmg <https://github.com/darlinghq/darling-dmg>`__, which
needs to be built from source. The procedure for that is explained

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@@ -8,7 +8,7 @@ Introduction to the buildsystem
SCons
-----
Godot uses `SCons <http://www.scons.org>`__ to build. We love it, we are
Godot uses `SCons <https://www.scons.org/>`__ to build. We love it, we are
not changing it for anything else. We are not even sure other build
systems are up to the task of building Godot. We constantly get requests
to move the build system to CMake, or Visual Studio, but this is not

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@@ -209,7 +209,7 @@ directory.
References:
~~~~~~~~~~~
- `core/math <https://github.com/godotengine/godot/blob/master/core/math>`__
- `core/math <https://github.com/godotengine/godot/tree/master/core/math>`__
NodePath
--------
@@ -220,7 +220,7 @@ referencing them fast.
References:
~~~~~~~~~~~
- `core/path_db.h <https://github.com/godotengine/godot/blob/master/core/path_db.h>`__
- `core/node_path.h <https://github.com/godotengine/godot/blob/master/core/node_path.h>`__
RID
---