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Merge pull request #1482 from romeojulietthotel/fix_linkcheck_404s
Fix 404s, some redirects and some broken links.
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committed by
mhilbrunner
parent
75e7553862
commit
4af1f0e283
@@ -10,11 +10,11 @@ Requirements
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To compile export templates for the Web, the following is required:
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- `Emscripten 1.37.9+ <http://emscripten.org/>`__: If the version available
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- `Emscripten 1.37.9+ <http://kripken.github.io/emscripten-site>`__: If the version available
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per package manager is not recent enough, the best alternative is to install
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using the `Emscripten SDK <http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html>`__
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- `Python 2.7+ or Python 3.5+ <https://www.python.org/>`__
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- `SCons <http://www.scons.org>`__ build system
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- `SCons <https://www.scons.org>`__ build system
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Building export templates
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-------------------------
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@@ -11,14 +11,14 @@ Requirements
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For compiling under Windows, the following is required:
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- Visual C++, `Visual
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Studio Community <https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx>`__
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Studio Community <https://www.visualstudio.com/vs/community/>`__
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(recommended), version 2013 (12.0) or later.
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**Make sure you read Installing Visual Studio caveats below or you
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will have to run/download the installer again.**
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- `Python 2.7+ or Python 3.5+ <https://www.python.org/downloads/>`__.
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- `Pywin32 Python Extension <https://github.com/mhammond/pywin32>`__
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for parallel builds (which increase the build speed by a great factor).
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- `SCons <http://www.scons.org>`__ build system.
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- `SCons <https://www.scons.org>`__ build system.
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Setting up SCons
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----------------
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@@ -342,7 +342,7 @@ architectures (Win32/x64). They are equivalent.
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Cross-compiling for Windows from other operating systems
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--------------------------------------------------------
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If you are a Linux or macOS user, you need to install `MinGW-w64 <https://mingw-w64.org>`_,
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If you are a Linux or macOS user, you need to install `MinGW-w64 <https://mingw-w64.org/doku.php>`_,
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which typically comes in 32-bit and 64-bit variants. The package names
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may differ based on your distro, here are some known ones:
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@@ -31,7 +31,7 @@ Requirements
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- `Clang >= 3.5 <http://clang.llvm.org>`__ for your development
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machine installed and in the ``PATH``. It has to be version >= 3.5
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to target ``arm64`` architecture.
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- `Fuse <http://fuse.sourceforge.net>`__ for mounting and umounting
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- `Fuse <https://github.com/libfuse/libfuse>`__ for mounting and umounting
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the dmg image.
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- `darling-dmg <https://github.com/darlinghq/darling-dmg>`__, which
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needs to be built from source. The procedure for that is explained
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@@ -8,7 +8,7 @@ Introduction to the buildsystem
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SCons
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-----
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Godot uses `SCons <http://www.scons.org>`__ to build. We love it, we are
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Godot uses `SCons <https://www.scons.org/>`__ to build. We love it, we are
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not changing it for anything else. We are not even sure other build
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systems are up to the task of building Godot. We constantly get requests
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to move the build system to CMake, or Visual Studio, but this is not
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@@ -209,7 +209,7 @@ directory.
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References:
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~~~~~~~~~~~
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- `core/math <https://github.com/godotengine/godot/blob/master/core/math>`__
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- `core/math <https://github.com/godotengine/godot/tree/master/core/math>`__
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NodePath
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--------
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@@ -220,7 +220,7 @@ referencing them fast.
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References:
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~~~~~~~~~~~
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- `core/path_db.h <https://github.com/godotengine/godot/blob/master/core/path_db.h>`__
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- `core/node_path.h <https://github.com/godotengine/godot/blob/master/core/node_path.h>`__
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RID
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---
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