diff --git a/tutorials/inputs/controllers_gamepads_joysticks.rst b/tutorials/inputs/controllers_gamepads_joysticks.rst index 6c8f052cf..b50f801a6 100644 --- a/tutorials/inputs/controllers_gamepads_joysticks.rst +++ b/tutorials/inputs/controllers_gamepads_joysticks.rst @@ -129,7 +129,7 @@ use ``Input.is_action_pressed()``: frame, use ``Input.is_action_just_pressed()`` instead of ``Input.is_action_pressed()``. Unlike ``Input.is_action_pressed()`` which returns ``true`` as long as the input is - held,``Input.is_action_just_pressed()`` will only return ``true`` for one + held, ``Input.is_action_just_pressed()`` will only return ``true`` for one frame after the button has been pressed. In Godot versions before 3.4, such as 3.3, ``Input.get_vector()`` and