classref: Sync with current master XML

This commit is contained in:
Rémi Verschelde
2016-11-19 14:33:37 +01:00
parent 37e8978659
commit 495612a4be
114 changed files with 5089 additions and 1087 deletions

View File

@@ -0,0 +1,38 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_VisualScriptResourcePath:
VisualScriptResourcePath
========================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_resource_path<class_VisualScriptResourcePath_get_resource_path>` **(** **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_resource_path<class_VisualScriptResourcePath_set_resource_path>` **(** :ref:`String<class_string>` path **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_VisualScriptResourcePath_get_resource_path:
- :ref:`String<class_string>` **get_resource_path** **(** **)**
.. _class_VisualScriptResourcePath_set_resource_path:
- void **set_resource_path** **(** :ref:`String<class_string>` path **)**