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Merge branch 'master' into 3.2
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@@ -163,7 +163,7 @@ linked from one to the next. As you can imagine, the more points your shape is m
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the smoother it will appear, but the heavier it will also be in terms of processing cost. In general,
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if your shape is huge (or in 3D, close to the camera), it will require more points to be drawn without
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it being angular-looking. On the contrary, if your shape is small (or in 3D, far from the camera),
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you may decrease its number of points to save processing costs; this is known as *Level of Detail (LoD)*.
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you may decrease its number of points to save processing costs; this is known as *Level of Detail (LOD)*.
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In our example, we will simply use a fixed number of points, no matter the radius.
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.. tabs::
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@@ -164,4 +164,4 @@ Tips and tricks
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- Tools such as copy, paste, and bucket fill, can be found in the "TileMap"
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menu in the upper-right.
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.. image:: img/tilemap_menu.png
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.. image:: img/tilemap_menu.png
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