Document using EditorScript in Running code in the editor

EditorScript is useful for one-off operations such as:

- Use as a playground for GDScript or C# scripting without
  having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
This commit is contained in:
Hugo Locurcio
2023-11-14 11:53:28 +01:00
parent 70c6bca054
commit 48596bc9ed
2 changed files with 97 additions and 6 deletions

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