Character and typo fixes

This commit is contained in:
Max Hilbrunner
2023-05-31 18:07:27 +02:00
parent d410aceb87
commit 485116d8a3
16 changed files with 23 additions and 23 deletions

View File

@@ -94,7 +94,7 @@ Query available items
*********************
Once the API has connected, query SKUs using ``querySkuDetails()``. You must successfully complete
a SKU query before before calling the ``purchase()`` or ``queryPurchases()`` functions,
a SKU query before calling the ``purchase()`` or ``queryPurchases()`` functions,
or they will return an error. ``querySkuDetails()`` takes two parameters: an array
of SKU name strings, and a string specifying the type of SKU being queried.
The SKU type string should be ``"inapp"`` for normal in-app purchases or ``"subs"`` for subscriptions.

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@@ -184,7 +184,7 @@ The response event will be a dictionary with the following fields:
"invalid_ids": [ list of requested IDs that were invalid ],
"ids": [ list of IDs that were valid ],
"titles": [ list of valid product titles (corresponds with list of valid IDs) ],
"descriptions": [ list of valid product descriptions ] ,
"descriptions": [ list of valid product descriptions ],
"prices": [ list of valid product prices ],
"localized_prices": [ list of valid product localized prices ],
}

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@@ -101,7 +101,7 @@ optionally overriding any :js:attr:`EngineConfig` parameters.
});
This snippet of code automatically loads and initializes the engine before starting the game.
It uses the given configuration to to load the engine. The :js:meth:`engine.startGame <Engine.prototype.startGame>`
It uses the given configuration to load the engine. The :js:meth:`engine.startGame <Engine.prototype.startGame>`
method is asynchronous and returns a ``Promise``. This allows your control code to track if
the game was loaded correctly without blocking execution or relying on polling.