Character and typo fixes

This commit is contained in:
Max Hilbrunner
2023-05-31 18:07:27 +02:00
parent d410aceb87
commit 485116d8a3
16 changed files with 23 additions and 23 deletions

View File

@@ -95,7 +95,7 @@ note, ``generate_normals()`` only works if the primitive type is set to ``Mesh.P
You may notice that normal mapping or other material properties look broken on
the generated mesh. This is because normal mapping **requires** the mesh to
feature *tangents*, which are separate from *normals*. You can either add custom
tangents manually, or generate them automatically with with
tangents manually, or generate them automatically with
``generate_tangents()``. This method requires that each vertex have UVs and
normals set already.