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Character and typo fixes
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@@ -95,7 +95,7 @@ note, ``generate_normals()`` only works if the primitive type is set to ``Mesh.P
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You may notice that normal mapping or other material properties look broken on
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the generated mesh. This is because normal mapping **requires** the mesh to
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feature *tangents*, which are separate from *normals*. You can either add custom
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tangents manually, or generate them automatically with with
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tangents manually, or generate them automatically with
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``generate_tangents()``. This method requires that each vertex have UVs and
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normals set already.
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