Character and typo fixes

This commit is contained in:
Max Hilbrunner
2023-05-31 18:07:27 +02:00
parent d410aceb87
commit 485116d8a3
16 changed files with 23 additions and 23 deletions

View File

@@ -9,29 +9,29 @@ You can pat yourself on the back for having completed your first 3D game with
Godot.
In this series, we went over a wide range of techniques and editor features.
Hopefully, youve witnessed how intuitive Godots scene system can be and
Hopefully, you've witnessed how intuitive Godot's scene system can be and
learned a few tricks you can apply in your projects.
But we just scratched the surface: Godot has a lot more in store for you to save
time creating games. And you can learn all that by browsing the documentation.
Where should you begin? Below, youll find a few pages to start exploring and
build upon what youve learned so far.
Where should you begin? Below, you'll find a few pages to start exploring and
build upon what you've learned so far.
But before that, heres a link to download a completed version of the project:
But before that, here's a link to download a completed version of the project:
`<https://github.com/godotengine/godot-3d-dodge-the-creeps>`_.
Exploring the manual
--------------------
The manual is your ally whenever you have a doubt or youre curious about a
The manual is your ally whenever you have a doubt or you're curious about a
feature. It does not contain tutorials about specific game genres or mechanics.
Instead, it explains how Godot works in general. In it, you will find
information about 2D, 3D, physics, rendering and performance, and much more.
Here are the sections we recommend you to explore next:
1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features youll use
1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you'll use
in every project.
2. The :ref:`3D <toc-learn-features-3d>` and :ref:`Physics <toc-learn-features-physics>` sections will teach you more about 3D game creation in the
engine.
@@ -40,5 +40,5 @@ Here are the sections we recommend you to explore next:
You can start with these or, if you prefer, look at the sidebar menu on the left
and pick your options.
We hope you enjoyed this tutorial series, and were looking forward to seeing
We hope you enjoyed this tutorial series, and we're looking forward to seeing
what you achieve using Godot.

View File

@@ -22,7 +22,7 @@ limits `coupling
code flexible.
For example, you might have a life bar on the screen that represents the
players health. When the player takes damage or uses a healing potion, you want
player's health. When the player takes damage or uses a healing potion, you want
the bar to reflect the change. To do so, in Godot, you would use signals.
.. note:: As mentioned in the introduction, signals are Godot's version of the