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Character and typo fixes
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@@ -9,29 +9,29 @@ You can pat yourself on the back for having completed your first 3D game with
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Godot.
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In this series, we went over a wide range of techniques and editor features.
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Hopefully, you’ve witnessed how intuitive Godot’s scene system can be and
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Hopefully, you've witnessed how intuitive Godot's scene system can be and
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learned a few tricks you can apply in your projects.
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But we just scratched the surface: Godot has a lot more in store for you to save
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time creating games. And you can learn all that by browsing the documentation.
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Where should you begin? Below, you’ll find a few pages to start exploring and
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build upon what you’ve learned so far.
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Where should you begin? Below, you'll find a few pages to start exploring and
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build upon what you've learned so far.
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But before that, here’s a link to download a completed version of the project:
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But before that, here's a link to download a completed version of the project:
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`<https://github.com/godotengine/godot-3d-dodge-the-creeps>`_.
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Exploring the manual
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--------------------
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The manual is your ally whenever you have a doubt or you’re curious about a
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The manual is your ally whenever you have a doubt or you're curious about a
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feature. It does not contain tutorials about specific game genres or mechanics.
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Instead, it explains how Godot works in general. In it, you will find
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information about 2D, 3D, physics, rendering and performance, and much more.
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Here are the sections we recommend you to explore next:
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1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you’ll use
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1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you'll use
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in every project.
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2. The :ref:`3D <toc-learn-features-3d>` and :ref:`Physics <toc-learn-features-physics>` sections will teach you more about 3D game creation in the
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engine.
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@@ -40,5 +40,5 @@ Here are the sections we recommend you to explore next:
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You can start with these or, if you prefer, look at the sidebar menu on the left
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and pick your options.
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We hope you enjoyed this tutorial series, and we’re looking forward to seeing
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We hope you enjoyed this tutorial series, and we're looking forward to seeing
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what you achieve using Godot.
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@@ -22,7 +22,7 @@ limits `coupling
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code flexible.
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For example, you might have a life bar on the screen that represents the
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player’s health. When the player takes damage or uses a healing potion, you want
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player's health. When the player takes damage or uses a healing potion, you want
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the bar to reflect the change. To do so, in Godot, you would use signals.
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.. note:: As mentioned in the introduction, signals are Godot's version of the
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