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Rename all occurrences of Mac OS X to macOS
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@@ -63,9 +63,9 @@ The following labels are currently defined in the Godot repository:
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it a great fit for junior contributors who need to become familiar with
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the code base.
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- *Needs rebase*: the issue need a git rebase to be merged.
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- *Needs testing*: the issue/pull request could not be completely tested
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- *Needs testing*: the issue/pull request could not be completely tested
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and thus need further testing. This can mean that it needs to be tested
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on different hardware/software configurations or even that the steps to
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on different hardware/software configurations or even that the steps to
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reproduce are not certain.
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- *PR welcome / hero wanted!*: Contributions for issues with these labels are especially welcome.
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Note that this **doesn't** mean you can't work on issues without
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@@ -95,7 +95,7 @@ feature request, or one that is not precise enough to be worked on.
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- *Mono*: relates to the C# / Mono bindings.
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- *Network*: relates to networking.
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- *Physics*: relates to the physics engine (2D/3D).
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- *Plugin*: relates to problems encountered while writing plugins.
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- *Plugin*: relates to problems encountered while writing plugins.
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- *Porting*: relates to some specific platforms.
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- *Rendering*: relates to the 2D and 3D rendering engines.
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- *VisualScript*: relates to issues with the visual scripting language.
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@@ -107,9 +107,9 @@ can focus on the issues labelled with their team's topic.
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**Platforms:**
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*Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*, *UWP*
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*Android*, *HTML5*, *iOS*, *Linux*, *macOS*, *Windows*, *UWP*
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By default, it is assumed that a given issue applies to all platforms.
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By default, it is assumed that a given issue applies to all platforms.
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If one of the platform labels is used, it is then exclusive and the
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previous assumption doesn't stand anymore (so if it's a bug on e.g.
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Android and Linux exclusively, select those two platforms).
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