From 4718fbced0982f61400580681dc65f55841340b4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bengt=20S=C3=B6derstr=C3=B6m?= Date: Thu, 4 Mar 2021 01:28:10 +0200 Subject: [PATCH] Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714) Fixes GDNative compile error caused by directoy name change in godot-cpp repository. --- tutorials/plugins/gdnative/files/cpp_example/SConstruct | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/plugins/gdnative/files/cpp_example/SConstruct b/tutorials/plugins/gdnative/files/cpp_example/SConstruct index eb3fdbeb3..d193cf0f3 100644 --- a/tutorials/plugins/gdnative/files/cpp_example/SConstruct +++ b/tutorials/plugins/gdnative/files/cpp_example/SConstruct @@ -15,7 +15,7 @@ opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'de opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept)) # Local dependency paths, adapt them to your setup -godot_headers_path = "godot-cpp/godot_headers/" +godot_headers_path = "godot-cpp/godot-headers/" cpp_bindings_path = "godot-cpp/" cpp_library = "libgodot-cpp"