Clarify that GDScript is not based on Python

This also fixes capitalization where "GDscript" was used instead of
"GDScript".

This closes #4378.
This commit is contained in:
Hugo Locurcio
2020-11-19 00:04:02 +01:00
parent cc990f9ded
commit 471618db61
6 changed files with 20 additions and 18 deletions

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@@ -7,11 +7,12 @@ Introduction
------------
*GDScript* is a high-level, dynamically typed programming language used to
create content. It uses a syntax similar to
`Python <https://en.wikipedia.org/wiki/Python_%28programming_language%29>`_
(blocks are indent-based and many keywords are similar). Its goal is
to be optimized for and tightly integrated with Godot Engine, allowing great
flexibility for content creation and integration.
create content. It uses an indentation-based syntax similar to languages like
`Python <https://en.wikipedia.org/wiki/Python_%28programming_language%29>`_.
Its goal is to be optimized for and tightly integrated with Godot Engine,
allowing great flexibility for content creation and integration.
GDScript is entirely independent from Python and is not based on it.
History
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