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Static body for 2D physics.
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A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidDynamicBody2D<class_RigidDynamicBody2D>`, it doesn't consume any CPU resources as long as they don't move.
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A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidBody2D<class_RigidBody2D>`, it doesn't consume any CPU resources as long as they don't move.
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They have extra functionalities to move and affect other bodies:
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