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@@ -24,11 +24,15 @@ This resource is used in :ref:`EditorScenePostImport<class_EditorScenePostImport
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Properties
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----------
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+-----------------------+--------------------------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`bone_size<class_SkeletonProfile_property_bone_size>` | ``0`` |
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+-----------------------+--------------------------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`group_size<class_SkeletonProfile_property_group_size>` | ``0`` |
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+-----------------------+--------------------------------------------------------------+-------+
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`bone_size<class_SkeletonProfile_property_bone_size>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`group_size<class_SkeletonProfile_property_group_size>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`root_bone<class_SkeletonProfile_property_root_bone>` | ``&""`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`scale_base_bone<class_SkeletonProfile_property_scale_base_bone>` | ``&""`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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Methods
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-------
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@@ -82,7 +86,7 @@ Signals
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This signal is emitted when change the value in profile. This is used to update key name in the :ref:`BoneMap<class_BoneMap>` and to redraw the :ref:`BoneMap<class_BoneMap>` editor.
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\ **Note**: This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the :ref:`BoneMap<class_BoneMap>`.
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\ **Note:** This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the :ref:`BoneMap<class_BoneMap>`.
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Enumerations
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------------
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@@ -132,6 +136,42 @@ Property Descriptions
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| *Getter* | get_group_size() |
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+-----------+-----------------------+
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----
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.. _class_SkeletonProfile_property_root_bone:
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- :ref:`StringName<class_StringName>` **root_bone**
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+-----------+----------------------+
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| *Default* | ``&""`` |
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+-----------+----------------------+
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| *Setter* | set_root_bone(value) |
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+-----------+----------------------+
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| *Getter* | get_root_bone() |
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+-----------+----------------------+
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A name of bone that will be used as the root bone in :ref:`AnimationTree<class_AnimationTree>`.
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\ **Note:** In most cases, it is the bone of the parent of the hips that exists at the world origin in the humanoid model.
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----
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.. _class_SkeletonProfile_property_scale_base_bone:
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- :ref:`StringName<class_StringName>` **scale_base_bone**
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+-----------+----------------------------+
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| *Default* | ``&""`` |
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+-----------+----------------------------+
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| *Setter* | set_scale_base_bone(value) |
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+-----------+----------------------------+
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| *Getter* | get_scale_base_bone() |
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+-----------+----------------------------+
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A name of bone which height will be used as the coefficient for normalization.
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\ **Note:** In most cases, it is hips in the humanoid model.
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Method Descriptions
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-------------------
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