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classref: Sync with current master branch (46a568e0a)
This commit is contained in:
@@ -31,51 +31,53 @@ Tutorials
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Properties
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----------
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`distance_fade_begin<class_Light3D_property_distance_fade_begin>` | ``40.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`distance_fade_enabled<class_Light3D_property_distance_fade_enabled>` | ``false`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`distance_fade_length<class_Light3D_property_distance_fade_length>` | ``10.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`distance_fade_shadow<class_Light3D_property_distance_fade_shadow>` | ``50.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`editor_only<class_Light3D_property_editor_only>` | ``false`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_angular_distance<class_Light3D_property_light_angular_distance>` | ``0.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`BakeMode<enum_Light3D_BakeMode>` | :ref:`light_bake_mode<class_Light3D_property_light_bake_mode>` | ``2`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`light_color<class_Light3D_property_light_color>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`light_cull_mask<class_Light3D_property_light_cull_mask>` | ``4294967295`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_energy<class_Light3D_property_light_energy>` | ``1.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_indirect_energy<class_Light3D_property_light_indirect_energy>` | ``1.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`light_negative<class_Light3D_property_light_negative>` | ``false`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`light_projector<class_Light3D_property_light_projector>` | |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_size<class_Light3D_property_light_size>` | ``0.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_specular<class_Light3D_property_light_specular>` | ``0.5`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_bias<class_Light3D_property_shadow_bias>` | ``0.1`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_blur<class_Light3D_property_shadow_blur>` | ``1.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light3D_property_shadow_enabled>` | ``false`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_fog_fade<class_Light3D_property_shadow_fog_fade>` | ``0.1`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_normal_bias<class_Light3D_property_shadow_normal_bias>` | ``1.0`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`shadow_reverse_cull_face<class_Light3D_property_shadow_reverse_cull_face>` | ``false`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_transmittance_bias<class_Light3D_property_shadow_transmittance_bias>` | ``0.05`` |
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+----------------------------------------+------------------------------------------------------------------------------------+-----------------------+
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`distance_fade_begin<class_Light3D_property_distance_fade_begin>` | ``40.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`distance_fade_enabled<class_Light3D_property_distance_fade_enabled>` | ``false`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`distance_fade_length<class_Light3D_property_distance_fade_length>` | ``10.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`distance_fade_shadow<class_Light3D_property_distance_fade_shadow>` | ``50.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`editor_only<class_Light3D_property_editor_only>` | ``false`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_angular_distance<class_Light3D_property_light_angular_distance>` | ``0.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`BakeMode<enum_Light3D_BakeMode>` | :ref:`light_bake_mode<class_Light3D_property_light_bake_mode>` | ``2`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`light_color<class_Light3D_property_light_color>` | ``Color(1, 1, 1, 1)`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`light_cull_mask<class_Light3D_property_light_cull_mask>` | ``4294967295`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_energy<class_Light3D_property_light_energy>` | ``1.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_indirect_energy<class_Light3D_property_light_indirect_energy>` | ``1.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`light_negative<class_Light3D_property_light_negative>` | ``false`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`light_projector<class_Light3D_property_light_projector>` | |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_size<class_Light3D_property_light_size>` | ``0.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_specular<class_Light3D_property_light_specular>` | ``0.5`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`light_volumetric_fog_energy<class_Light3D_property_light_volumetric_fog_energy>` | ``1.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_bias<class_Light3D_property_shadow_bias>` | ``0.1`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_blur<class_Light3D_property_shadow_blur>` | ``1.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light3D_property_shadow_enabled>` | ``false`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_normal_bias<class_Light3D_property_shadow_normal_bias>` | ``1.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_opacity<class_Light3D_property_shadow_opacity>` | ``1.0`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`shadow_reverse_cull_face<class_Light3D_property_shadow_reverse_cull_face>` | ``false`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`shadow_transmittance_bias<class_Light3D_property_shadow_transmittance_bias>` | ``0.05`` |
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+----------------------------------------+----------------------------------------------------------------------------------------+-----------------------+
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Methods
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-------
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@@ -95,6 +97,8 @@ Enumerations
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.. _class_Light3D_constant_PARAM_INDIRECT_ENERGY:
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.. _class_Light3D_constant_PARAM_VOLUMETRIC_FOG_ENERGY:
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.. _class_Light3D_constant_PARAM_SPECULAR:
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.. _class_Light3D_constant_PARAM_RANGE:
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@@ -123,9 +127,9 @@ Enumerations
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.. _class_Light3D_constant_PARAM_SHADOW_PANCAKE_SIZE:
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.. _class_Light3D_constant_PARAM_SHADOW_BLUR:
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.. _class_Light3D_constant_PARAM_SHADOW_OPACITY:
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.. _class_Light3D_constant_PARAM_SHADOW_VOLUMETRIC_FOG_FADE:
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.. _class_Light3D_constant_PARAM_SHADOW_BLUR:
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.. _class_Light3D_constant_PARAM_TRANSMITTANCE_BIAS:
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@@ -137,41 +141,43 @@ enum **Param**:
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- **PARAM_INDIRECT_ENERGY** = **1** --- Constant for accessing :ref:`light_indirect_energy<class_Light3D_property_light_indirect_energy>`.
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- **PARAM_SPECULAR** = **2** --- Constant for accessing :ref:`light_specular<class_Light3D_property_light_specular>`.
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- **PARAM_VOLUMETRIC_FOG_ENERGY** = **2** --- Constant for accessing :ref:`light_volumetric_fog_energy<class_Light3D_property_light_volumetric_fog_energy>`.
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- **PARAM_RANGE** = **3** --- Constant for accessing :ref:`OmniLight3D.omni_range<class_OmniLight3D_property_omni_range>` or :ref:`SpotLight3D.spot_range<class_SpotLight3D_property_spot_range>`.
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- **PARAM_SPECULAR** = **3** --- Constant for accessing :ref:`light_specular<class_Light3D_property_light_specular>`.
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- **PARAM_SIZE** = **4** --- Constant for accessing :ref:`light_size<class_Light3D_property_light_size>`.
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- **PARAM_RANGE** = **4** --- Constant for accessing :ref:`OmniLight3D.omni_range<class_OmniLight3D_property_omni_range>` or :ref:`SpotLight3D.spot_range<class_SpotLight3D_property_spot_range>`.
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- **PARAM_ATTENUATION** = **5** --- Constant for accessing :ref:`OmniLight3D.omni_attenuation<class_OmniLight3D_property_omni_attenuation>` or :ref:`SpotLight3D.spot_attenuation<class_SpotLight3D_property_spot_attenuation>`.
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- **PARAM_SIZE** = **5** --- Constant for accessing :ref:`light_size<class_Light3D_property_light_size>`.
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- **PARAM_SPOT_ANGLE** = **6** --- Constant for accessing :ref:`SpotLight3D.spot_angle<class_SpotLight3D_property_spot_angle>`.
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- **PARAM_ATTENUATION** = **6** --- Constant for accessing :ref:`OmniLight3D.omni_attenuation<class_OmniLight3D_property_omni_attenuation>` or :ref:`SpotLight3D.spot_attenuation<class_SpotLight3D_property_spot_attenuation>`.
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- **PARAM_SPOT_ATTENUATION** = **7** --- Constant for accessing :ref:`SpotLight3D.spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>`.
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- **PARAM_SPOT_ANGLE** = **7** --- Constant for accessing :ref:`SpotLight3D.spot_angle<class_SpotLight3D_property_spot_angle>`.
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- **PARAM_SHADOW_MAX_DISTANCE** = **8** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_max_distance<class_DirectionalLight3D_property_directional_shadow_max_distance>`.
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- **PARAM_SPOT_ATTENUATION** = **8** --- Constant for accessing :ref:`SpotLight3D.spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>`.
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- **PARAM_SHADOW_SPLIT_1_OFFSET** = **9** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_split_1<class_DirectionalLight3D_property_directional_shadow_split_1>`.
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- **PARAM_SHADOW_MAX_DISTANCE** = **9** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_max_distance<class_DirectionalLight3D_property_directional_shadow_max_distance>`.
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- **PARAM_SHADOW_SPLIT_2_OFFSET** = **10** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_split_2<class_DirectionalLight3D_property_directional_shadow_split_2>`.
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- **PARAM_SHADOW_SPLIT_1_OFFSET** = **10** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_split_1<class_DirectionalLight3D_property_directional_shadow_split_1>`.
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- **PARAM_SHADOW_SPLIT_3_OFFSET** = **11** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_split_3<class_DirectionalLight3D_property_directional_shadow_split_3>`.
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- **PARAM_SHADOW_SPLIT_2_OFFSET** = **11** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_split_2<class_DirectionalLight3D_property_directional_shadow_split_2>`.
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- **PARAM_SHADOW_FADE_START** = **12** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_fade_start<class_DirectionalLight3D_property_directional_shadow_fade_start>`.
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- **PARAM_SHADOW_SPLIT_3_OFFSET** = **12** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_split_3<class_DirectionalLight3D_property_directional_shadow_split_3>`.
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- **PARAM_SHADOW_NORMAL_BIAS** = **13** --- Constant for accessing :ref:`shadow_normal_bias<class_Light3D_property_shadow_normal_bias>`.
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- **PARAM_SHADOW_FADE_START** = **13** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_fade_start<class_DirectionalLight3D_property_directional_shadow_fade_start>`.
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- **PARAM_SHADOW_BIAS** = **14** --- Constant for accessing :ref:`shadow_bias<class_Light3D_property_shadow_bias>`.
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- **PARAM_SHADOW_NORMAL_BIAS** = **14** --- Constant for accessing :ref:`shadow_normal_bias<class_Light3D_property_shadow_normal_bias>`.
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- **PARAM_SHADOW_PANCAKE_SIZE** = **15** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_pancake_size<class_DirectionalLight3D_property_directional_shadow_pancake_size>`.
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- **PARAM_SHADOW_BIAS** = **15** --- Constant for accessing :ref:`shadow_bias<class_Light3D_property_shadow_bias>`.
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- **PARAM_SHADOW_BLUR** = **16** --- Constant for accessing :ref:`shadow_blur<class_Light3D_property_shadow_blur>`.
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- **PARAM_SHADOW_PANCAKE_SIZE** = **16** --- Constant for accessing :ref:`DirectionalLight3D.directional_shadow_pancake_size<class_DirectionalLight3D_property_directional_shadow_pancake_size>`.
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- **PARAM_SHADOW_VOLUMETRIC_FOG_FADE** = **17**
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- **PARAM_SHADOW_OPACITY** = **17** --- Constant for accessing :ref:`shadow_opacity<class_Light3D_property_shadow_opacity>`.
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- **PARAM_TRANSMITTANCE_BIAS** = **18** --- Constant for accessing :ref:`shadow_transmittance_bias<class_Light3D_property_shadow_transmittance_bias>`.
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- **PARAM_SHADOW_BLUR** = **18** --- Constant for accessing :ref:`shadow_blur<class_Light3D_property_shadow_blur>`.
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- **PARAM_MAX** = **19** --- Represents the size of the :ref:`Param<enum_Light3D_Param>` enum.
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- **PARAM_TRANSMITTANCE_BIAS** = **19** --- Constant for accessing :ref:`shadow_transmittance_bias<class_Light3D_property_shadow_transmittance_bias>`.
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- **PARAM_MAX** = **20** --- Represents the size of the :ref:`Param<enum_Light3D_Param>` enum.
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----
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@@ -244,7 +250,7 @@ If ``true``, the light will smoothly fade away when far from the active :ref:`Ca
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| *Getter* | get_distance_fade_length() |
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+-----------+---------------------------------+
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Distance over which the light fades. The light's energy is progressively reduced over this distance and is completely invisible at the end.
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Distance over which the light and its shadow fades. The light's energy and shadow's opacity is progressively reduced over this distance and is completely invisible at the end.
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\ **Note:** Only effective for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>`.
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@@ -266,8 +272,6 @@ The distance from the camera at which the light's shadow cuts off (in 3D units).
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\ **Note:** Only effective for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>`, and only when :ref:`shadow_enabled<class_Light3D_property_shadow_enabled>` is ``true``.
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\ **Note:** Due to a rendering engine limitation, shadows will be disabled instantly instead of fading smoothly according to :ref:`distance_fade_length<class_Light3D_property_distance_fade_length>`. This may result in visible pop-in depending on the scene topography.
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----
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.. _class_Light3D_property_editor_only:
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@@ -450,6 +454,24 @@ The intensity of the specular blob in objects affected by the light. At ``0``, t
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----
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.. _class_Light3D_property_light_volumetric_fog_energy:
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- :ref:`float<class_float>` **light_volumetric_fog_energy**
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+-----------+------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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Secondary multiplier multiplied with :ref:`light_energy<class_Light3D_property_light_energy>` then used with the :ref:`Environment<class_Environment>`'s volumetric fog (if enabled). If set to ``0.0``, computing volumetric fog will be skipped for this light, which can improve performance for large amounts of lights when volumetric fog is enabled.
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\ **Note:** To prevent short-lived dynamic light effects from poorly interacting with volumetric fog, lights used in those effects should have :ref:`light_volumetric_fog_energy<class_Light3D_property_light_volumetric_fog_energy>` set to ``0.0`` unless :ref:`Environment.volumetric_fog_temporal_reprojection_enabled<class_Environment_property_volumetric_fog_temporal_reprojection_enabled>` is disabled (or unless the reprojection amount is significantly lowered).
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----
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.. _class_Light3D_property_shadow_bias:
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- :ref:`float<class_float>` **shadow_bias**
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@@ -498,20 +520,6 @@ If ``true``, the light will cast real-time shadows. This has a significant perfo
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----
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.. _class_Light3D_property_shadow_fog_fade:
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- :ref:`float<class_float>` **shadow_fog_fade**
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+-----------+------------------+
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| *Default* | ``0.1`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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----
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.. _class_Light3D_property_shadow_normal_bias:
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- :ref:`float<class_float>` **shadow_normal_bias**
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@@ -528,6 +536,22 @@ Offsets the lookup into the shadow map by the object's normal. This can be used
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----
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.. _class_Light3D_property_shadow_opacity:
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- :ref:`float<class_float>` **shadow_opacity**
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+-----------+------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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The opacity to use when rendering the light's shadow map. Values lower than ``1.0`` make the light appear through shadows. This can be used to fake global illumination at a low performance cost.
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----
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.. _class_Light3D_property_shadow_reverse_cull_face:
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- :ref:`bool<class_bool>` **shadow_reverse_cull_face**
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