diff --git a/learning/features/physics/physics_introduction.rst b/learning/features/physics/physics_introduction.rst index 1ba4dae67..8126ae850 100644 --- a/learning/features/physics/physics_introduction.rst +++ b/learning/features/physics/physics_introduction.rst @@ -94,7 +94,7 @@ against everything in two for loops like this: if (i.collides(j)): do_collision_code() -But this scales really bad. Let's imagine there are only 100 objects in +But this scales really badly. Let's imagine there are only 100 objects in the game. This means that 100\*100=10000 collisions will need to be tested each frame. This is a lot!