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Sync classref with current source, adds Enums
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@@ -218,7 +218,7 @@ Member Variables
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.. _class_Node_pause_mode:
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- :ref:`int<class_int>` **pause_mode**
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- :ref:`PauseMode<enum_node_pausemode>` **pause_mode**
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Numeric Constants
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@@ -241,19 +241,38 @@ Numeric Constants
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- **NOTIFICATION_TRANSLATION_CHANGED** = **24**
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- **NOTIFICATION_INTERNAL_PROCESS** = **25**
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- **NOTIFICATION_INTERNAL_PHYSICS_PROCESS** = **26**
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Enums
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-----
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.. _enum_Node_PauseMode:
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enum **PauseMode**
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- **PAUSE_MODE_INHERIT** = **0** --- Inherits pause mode from parent. For root node, it is equivalent to PAUSE_MODE_STOP.
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- **PAUSE_MODE_STOP** = **1** --- Stop processing when SceneTree is paused.
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- **PAUSE_MODE_PROCESS** = **2** --- Continue to process regardless of SceneTree pause state.
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.. _enum_Node_RPCMode:
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enum **RPCMode**
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- **RPC_MODE_DISABLED** = **0**
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- **RPC_MODE_REMOTE** = **1** --- Call a method remotely.
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- **RPC_MODE_SYNC** = **2** --- Call a method both remotely and locally.
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- **RPC_MODE_MASTER** = **3** --- Call a method if the Node is Master.
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- **RPC_MODE_SLAVE** = **4** --- Call a method if the Node is Slave.
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- **PAUSE_MODE_INHERIT** = **0** --- Inherits pause mode from parent. For root node, it is equivalent to PAUSE_MODE_STOP.
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- **PAUSE_MODE_STOP** = **1** --- Stop processing when SceneTree is paused.
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- **PAUSE_MODE_PROCESS** = **2** --- Continue to process regardless of SceneTree pause state.
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.. _enum_Node_DuplicateFlags:
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enum **DuplicateFlags**
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- **DUPLICATE_SIGNALS** = **1** --- Duplicate the node's signals.
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- **DUPLICATE_GROUPS** = **2** --- Duplicate the node's groups.
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- **DUPLICATE_SCRIPTS** = **4** --- Duplicate the node's scripts.
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- **DUPLICATE_USE_INSTANCING** = **8** --- Duplicate using instancing.
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Description
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-----------
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