From 451649ddb6912d09b61990043902359637bdc859 Mon Sep 17 00:00:00 2001 From: tetrapod00 <145553014+tetrapod00@users.noreply.github.com> Date: Sat, 19 Oct 2024 21:32:16 -0700 Subject: [PATCH] Remove reference to 3.1 as a minimum version --- tutorials/best_practices/scenes_versus_scripts.rst | 2 -- 1 file changed, 2 deletions(-) diff --git a/tutorials/best_practices/scenes_versus_scripts.rst b/tutorials/best_practices/scenes_versus_scripts.rst index f0abd2515..713075404 100644 --- a/tutorials/best_practices/scenes_versus_scripts.rst +++ b/tutorials/best_practices/scenes_versus_scripts.rst @@ -118,8 +118,6 @@ There are two systems for registering types: - Engine developers must add support for languages manually (both name exposure and runtime accessibility). - - Godot 3.1+ only. - - The Editor scans project folders and registers any exposed names for all scripting languages. Each scripting language must implement its own support for exposing this information.