diff --git a/tutorials/3d/using_transforms.rst b/tutorials/3d/using_transforms.rst index ee07cd57c..faa0d1284 100644 --- a/tutorials/3d/using_transforms.rst +++ b/tutorials/3d/using_transforms.rst @@ -19,8 +19,9 @@ Euler Angles were introduced by mathematician Leonhard Euler in the early 1700s. .. image:: img/transforms_euler_himself.png -This way of representing a 3D rotation has several shortcomings when used in game development (which is to be expected from a guy with a funny hat), and -the idea of this document is to explain why, as well as outlining best practices for dealing with transforms when programming 3D games. +This way of representing 3D rotations was groundbreaking at the time, but it has several shortcomings when used in game development (which is to be expected from a guy with a funny +hat). +The idea of this document is to explain why, as well as outlining best practices for dealing with transforms when programming 3D games. Problems of Euler Angles