diff --git a/getting_started/step_by_step/signals.rst b/getting_started/step_by_step/signals.rst index 391eda18d..a821000c6 100644 --- a/getting_started/step_by_step/signals.rst +++ b/getting_started/step_by_step/signals.rst @@ -252,12 +252,8 @@ Your complete ``sprite_2d.gd`` code should look like the following. } } -Run the scene now and click the button to see the sprite start and stop. - -.. note:: If you try to run your scene and you don't see the button you created, you may have - run the default scene by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS) rather than the - current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS). Make sure you have the - ``node_2d`` scene selected and then press :kbd:`F6` (:kbd:`Cmd + R` on macOS). +Run the currrent scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS), +and click the button to see the sprite start and stop. Connecting a signal via code ----------------------------