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Add Xcode Instruments to the "Using C++ profilers with Godot" page. (#5037)
* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
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@@ -15,6 +15,7 @@ Recommended profilers
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- `VerySleepy <http://www.codersnotes.com/sleepy/>`__ (Windows only)
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- `HotSpot <https://github.com/KDAB/hotspot>`__ (Linux only)
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- `Xcode Instruments <https://developer.apple.com/xcode/>`__ (macOS only)
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These profilers may not be the most powerful or flexible options, but their
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standalone operation and limited feature set tends to make them easier to use.
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@@ -140,3 +141,36 @@ HotSpot
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Process(es)**.
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This process attachment-based workflow is similar to the one used by VerySleepy.
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Xcode Instruments
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^^^^^^^^^^^^^^^^^
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- Open Xcode. Select **Open Developer Tool** - **Instruments** from the **Xcode** app menu:
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- Double-click on **Time Profiler** in the **Instruments** window:
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.. image:: img/cpp_profiler_xcode_menu.png
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- In the Time Profiler window, click on the **Target** menu, select **Choose target...**
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and specify the path to the Godot binary, command line arguments and environment variables
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in the next window.
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.. image:: img/cpp_profiler_time_profiler.png
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- You can also attach the Time Profiler to a running process by selecting it from the **Target**
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menu.
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- Click the **Start an immediate mode recording** button to start profiling.
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.. image:: img/cpp_profiler_time_profiler_record.png
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- Perform the actions you wish to profile in the editor or project. When you're done,
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click the **Stop** button.
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- Wait for the results to appear.
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- At the bottom of the window you will see a call tree for all CPU threads started, and
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the **Heaviest Stack Trace** overview.
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- Select **Hide system libraries** in the **Call Tree** menu (at the bottom of window) to
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remove external modules.
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- You can use the timeline at the top of the window to display details for the specific time period.
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.. image:: img/cpp_profiler_time_profiler_result.png
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