From 8578c72bcec297f1e93664c59f663d7727c073d9 Mon Sep 17 00:00:00 2001 From: Filipe Rinaldi Date: Fri, 30 Dec 2022 10:30:58 +0000 Subject: [PATCH] Fix example on how to use lld The "use_lld=yes" was removed in Godot (c8479c0d4d). The new parameter which allows using lld is "linker=lld". --- development/compiling/compiling_for_linuxbsd.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/development/compiling/compiling_for_linuxbsd.rst b/development/compiling/compiling_for_linuxbsd.rst index 819a20591..01858fb52 100644 --- a/development/compiling/compiling_for_linuxbsd.rst +++ b/development/compiling/compiling_for_linuxbsd.rst @@ -253,7 +253,7 @@ the default GCC + GNU ld setup: To do so, install Clang and the ``lld`` package from your distribution's package manager then use the following SCons command:: - scons platform=linuxbsd use_llvm=yes use_lld=yes + scons platform=linuxbsd use_llvm=yes linker=lld After the build is completed, a new binary with a ``.llvm`` suffix will be created in the ``bin/`` folder.